eLearning Design & Development
The Brief
Five ways a teenager can get into trouble online, made into one game they actually want to play.
The Challenge
NCMEC's NSTeens program covers five critical areas of internet safety: inappropriate content, grooming, online privacy, cyberbullying, and website reliability. The content needed to be accurate, mission-critical, and genuinely engaging for an audience that tunes out anything resembling a lecture. A traditional slide-based course would fail. The experience had to feel like a game, play like a game, and still deliver measurable learning outcomes.
Our Approach
Sutter Group developed a fully interactive HTML5 game, playable on desktop and mobile without any plugins or downloads. Working directly with NSTeens stakeholders, we designed each level around one of the five safety areas, building in-game animations using the program's established characters and visual identity. Every choice a player makes is tied to a learning objective, so completing the game means genuine understanding, not just clicking through screens. The result is a curriculum-aligned experience that meets teens exactly where they are.
National Center for Missing and Exploited Children (NCMEC) leads the nation in child safety and protection. Their NSTeens program teaches tweens and teens to navigate the internet safely, covering the areas where young people face the most risk online. They came to Sutter Group to build an eLearning experience that could hold a teenager's attention while delivering what matters most.
The Outcome
internet safety topics covered in one interactive game